Here are most of the tools I use or used. Good luck with learning, art. It’s one of the hardest things I’ve tried to learn.
Also, I bought all these things instead of using pirated software. I hate pirating.
Check out some of my art education to see what’s helped me
- Bit Font Maker– If you ever need to make a Pixel Font, this helps a lot.
For a long time I wanted to learn 2d Art exclusively and do concept art. That kind of changed as I wanted to have more fidelity on what I’m working on, so I mostly do 3d art now.
- Adobe Photoshop CC – $10 (Monthly) Everyone in the Industry uses this. For a monthly fee, you can use it. It’s so much cheaper than CS6. While I went with the entire creative cloud package at first, I think I only really need this one.
- Perspective Tools by Hundred Sparrows – Drawing perspective lines can be very frustrating. This’ll make it go quicker!
3d art is just plain hard. I’m so used to looking at great 3d art, that when I see mine, I cringe. Sometimes I wish I never got interested, and just learned pixel art instead, but eventually, through work, my skills will get to the point of where I want them to be.
Purchases I’m Glad I Made
- 3d Coat – $380 – This has almost everything you need for modeling, texturing and concepting. I wish I learned on this. It’s also really confusing. This online learning really helped to understand the power of it.
- ZBrush – $795 (Permanent) – For details and sculpting, this program is super powerful. I think it was a good purchase, but the first months / year of learning it, I really found I hated the interface. It’s so confusing, but that’s because it’s so powerful
- Maya LT – $240 (Yearly) – Once you learn to model, texture and UV, you need to rig it and animate it. This program can do that for you.
- Marvelous Designer – $500 (Permanent) – Super cool cloth simulation. You don’t need this, but if you want realistic cloth, this helps a lot.
- Substance Painter Indie -$150 (Permanent) – For texturing your assets real nice like.
- Fusion 360 – Free! – I’m glad I downloaded it. If you want to make hard surface stuff, this helps alot.
- Daz Studio – Free! – If you want to quickly create 3d characters, customize them, and pose them, this software is great.
- Instant Meshes – Free! – Sculpt something super cool in 3d Coat and need a quick mesh? Use this to quickly generate a mesh of it.
Purchases I’m Merh About Making
- Modo 901 – $1,300 – I don’t know if I should upgrade to Modo 10. Modo 901 has good modeling tools, but…I just don’t know if spending $1300 to get this was worth it as I learn other packages
Purchases I Regret Making
- Substance Designer Indie – $150 – For procedural texture generation. This is cool, and makes textures really small, but since Substance Painter came out, I don’t think I need this.
- Maya 2013 – I bought this when first learning because I didn’t qualify for Educational rates. They changed the upgrade process, and now I have software that’s unused. Great.
- Adobe CS6 – Why are all these Softwares screw me by going to subscription prices? Main, I shelled this out, and then, I don’t get upgrade prices and they stop supporting it. Lame
- Adobe CS3 – I bought this in college while learning to become a soldier. I wanted to learn art then. Unfortunately, my workload became overwhelming, and I didn’t focus on art. It cost a lot of money, and it came out of a loan we got as cadets.
Tools to Recommend?
If you know any tools that are easy to use, or could improve my workflow, let me know!